Showing posts with label nero. Show all posts
Showing posts with label nero. Show all posts

Friday, February 22, 2008

The Best Way To Play

Here's a good tip on how to get extra performance in Linux. It's on the Ubuntu forums but is essentially an X.org trick.



Battle for Wesnoth 1.4rc1 (aka 1.3.18) is out - good preview of what is close to becoming the next stable release.



FreeOrion 0.3.8 is out. Another steady iteration that lays the groundwork for easier AI development.



NERO 2.0 released. This is currently freeware however the next version will be open source (2.0 uses Torque) which will make it a very interesting Free Software project indeed. "Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer game that lets you play with adapting intelligent agents hands-on. Evolve your own robot army by tuning their artificial brains for challenging tasks, then pit them against your friends' teams in online competitions!"



Project TTNA is a project, "to create a free (as in open source), crossplatform 3d game." What a delightfully simple goal. They are writing their own game engine, which seems a little superfluous given the myriad of Freely available game engines. Anyway, there's a long way to go with TTNA but the goal was so endearing, I just had to mention it.



Open Source representatives in mod-of-the-year awards 2007 on MODDB. It's one of those annoying pages that tries to make you watch a video you probably don't want to watch. Press 'next' (beneath the video) a couple of times to get to the results. Tremulous (#5), World of Padman (#4), and Warsow (#4) are the open source representatives while BSG: Beyond the Red Line (#1) is a standalone freeware game that uses the freespace2 source code project. Quite a domination and vindication that open source engines make a big difference to mods that would otherwise struggle to survive the changing times.



Two popular open source games that have gone a while without a release are close to release - Vega Strike 0.5.0 and Scourge 0.20 are imminent.



A quick thanks to everybody who submitted information for todays post, in comments and emails and the forum. This is probably the first time that most of the information was provided by others and I'm just putting it in a post. Perhaps one day Free Gamer can be evolved to be more community-driven but for now it's good to have people feed information because it means I can post even if I don't have much time to look things up.

Wednesday, September 20, 2006

A Bit Artifical

Today I'd like to highlight two Artifical Intelligence based games - The breve Simulation Environment and NERO: Neuro-Evolving Robotic Operatives.




NERO (1)

NERO (2)


NERO describes itself as,



"A unique computer game that lets you play with adapting intelligent agents hands-on. Evolve your own robot army by tuning their artificial brains for challenging tasks, then pit them against your friends' teams in online competitions!"


It's not as scary as it sounds. In a training mode you place and play with your robots, teaching them combat tactics. The gameplay is essentially training your team to beat somebody else's, trying to evolve your squad into an undefeatable automated army.



Version 1.01 was released in 2005, and version 2.0 is currently under development. I originally thought NERO was open source, but there is no evidence of this on the website although it seems to be the plan. However, with decent 3D graphics and innovative gameplay, this is probably a bit of an understated freeware title.



The only problem with NERO is, well, your robots don't know very much at all to start with. Imagine teaching kids basic maths - think 1+1 - and how long it takes to get them started on it. You'll have similar problems training your robots, it's a game of patience and dedication. However it is satisfying once they start executing attack patterns that you have worked on and winning battles but the actual training is more of a preverbial battle than the game itself!



The breve Simulation Environment takes a different approach. Using an easy language called "steve", you define the behaviour of "agents" in a 3D world. The world is a complete sandbox and your agents can be, well, anything. It's very open ended and as such pretty abstract. It's less of a game and more an education tool, but for AI enthusiasts it is probably a perfect tonic.



Simutrans 0.99.01 was released. With full climate support and many bug fixes, it is a decent update to this long-running freeware title. I believe they are waiting on an update to the hires 128bit graphics set [currently 0.99.01 only works with 64bit graphics] before declaring this the official stable release. It's been a long time since the last stable release and the difference between 0.99.01 and 0.88.10.5 is substantial.