Showing posts with label freecol. Show all posts
Showing posts with label freecol. Show all posts

Tuesday, February 3, 2009

Extreme Tux Racer, Smokin Guns, etc

The somewhat stop-start development of the various Tux Racer projects continues, but it looks hopeful that the latest incarnation of the iconic downhill penguin racer will not disappear like its predecessors. Extreme Tux Racer has finally released an updated 0.5 beta (Windows, Ubuntu, source for other Linuxi) after several months of inactivity. It's getting a bit of optimization love after I (yes, me, important mega me) unleashed my wrath helped a new developer by putting him in his place realise that ETR is not too detailed, as he incorrectly surmised, but ratyher suffers from some poorly implemented features that could be done a lot more quickly. Amazingly, I was right. :-)



I'm always right and I will rule the universe soon! At least, once I've been to the doctor about this over-active procrastination gland of mine.



Smokin' Guns, a total conversion of Quake 3 to recreate the feel of the Wild West is probably undermentioned here, although the graphics are starting to look very dated. Features:



• A full arsenal of weapons with historically correct design. Check the weapons page for more information.

• A variety of western styled maps and player models.

• A realistic damage system with different locations (head, chest, neck, etc) and height-dependant falling damage.

• New western styled gametypes for more fun: Bank Robbery and Duel Modes.

• A money system allowing for equipment purchase with money from rewards & pickups.

• Easy to use graphical user interface and HUD.

• Other small improvements for better gameplay and enhanced fun.



Lemming Ball Z


Another undermentioned and very cool project is Lemming Ball Z. Features include:



• Destructable 3d terrain

• Ability to add your own levels/characters/moves to the game

• Multiplayer with 2-4 players online or local

• Good old-fashion HotSeat play

• Slowmotion, like in "The Matrix"

• Fancy graphics, like cellshading and stuff

• Netplay, without configuring or hamachi

• Stupid AI to practice with

• Blood! lots of it! :)


I used to wonder where the FreeCol project got some of its fancy artwork - now I know, you can grab CC licensed (by-nc-sa) from David Rumsey's collection of ye olde maps.




VDrift


VDrift gets closer to a new release after a massive refactoring and lots of enhancements. Starting to look really, really cool. Still, not as playable as TORCS so if you want a quick fix I recommend you go the TORCS route for now, but VDrift looks set to eclipse TORCS as a spectacle in the course of 2009.



Scourge gets nicer towns, with houses created by combining sections to create more intricate villages. See the latest Scourge Weekly (volume 17, on the website frontpage) for more details and a humorous explanation of why developers should work rather than work on open source, should the choice be forced upon them. :-)



Hrm, other new releases like Teeworlds (0.5.1), Battle for Wesnoth (1.6 beta1) bleh too much blog stuff must go KTHXBYE.

Friday, January 16, 2009

Releases - Teeworlds, GearHead2, FreeCol, more

These days there's a flurry of open source game development activity and I don't have time to blog or follow it closely, but here's a highlight of some of the most recent game developments.



Teeworlds 0.5.0 is out. Everybody's favourite game about tea, where you have an entire world of tea bags and... wait, Q is whispering something to me... *listens*



Oh, it's not about tea. The clue was the double-e apparently. Still, despite the disappointing news that there still isn't a game dedicated to my favourite beverage, Teeworlds 0.5.0 is the largest update to the game yet. New features to everybody[ who doesn't love OpenLieroX or another game I can't think of]'s favourite 2D deathmatch Free project include demo recording, a revamped server browser and in-game voting, as well as a a gazillion changes under the hood. There is also a new, shiny 16-player limit.



FreeCol! The game where you get to free Colin! Right?! No? Dammit.... !



Ooooh, the col is short for colonization, which has nothing to do with turning the things into colons but everything to do with creating a new country on new land. Aaah, so, FreeCol 0.8.0 brings lots more polish - bugfixes, music, gameplay tweaks, graphical enhancements - to a project that seeks to embody and improve upon the original game (and succeeds).



Warzone 2100 2.1.1, bugfixes, and it's about war in a zone! I knew it, at least one game had to be guessable from the name!



There's some really interesting posts on the Worldforge dev blog these days. All aggregated on the planet - which isn't actually a planet, or technically attempting to be one, so don't visit it and be disappointed at finding a collection of feeds on Free Software game development. Anyhow, here's a video showing the compass in Ember (note: website is out of date, currently releases is 0.5.5), one of many recent Worldforge developments:





Whenever I see people saying, "Hey, let's create the next world of warcraft or an amazing 3D single player RPG!" I think, why don't you guess help with the Worldforge project. And nobody ever does. And they end up ditching their dreams to become an alpha mud. Like Radakan did.



Back to Worldforge, it's quite impressive these days. Whilst it is client-server based, it has a nicely featured persistent AI server, and the focus seems to be somewhat on non-MMORPG features even though it is an MMORPG toolset. So, if you want to make an RPG or MMORPG, unless you're a blood relative of John Carmack, stop thinking you can do it all yourself when these guys have been designing and implementing it for 10 years and thought through all the problems you don't yet know you have yet to face. Instead, start by prototyping your game on Worldforge. That's an official Free Gamer blog mandate / recommendation. :-)



GearHead2 0.532, lots of bugfixing.



I know I'm missing something other than screenshots and good jokes... there's a game release I've forgotten to mention. Sadly, for comedians everywhere who get relatively funnier when I'm typing, I have to go.

Wednesday, November 12, 2008

Eye of the Tiger

I shall be brief, for I am in my briefs, and briefly available to briefly brief you.



Warzone2100 2.1rc1 - the first release to include the original game sound track. Read the announcement and the changelog for more details.



It's like Command and Conquer. Except it's good. See video:





Rising up... mmmmm mmmm... took my time took my chances... aaaah ooo... just a man and his will to survive... nmmmm mmmmm... its the Eye of the Tiger!" Gotta love that track.



There's a new development release of Oolite, the elite-inspired game. Version 1.72 (announcement, changelog) has been a while coming and, as such, contains a long list of fixes. Looks pretty stable to me but *shrugs* not my project.



FreeCol 0.8.0alpha3 - fixes a few bugs, they say.



Vacuum Magic is R-Type style 2D side scrolling shoot 'em up action, and all Free Software. The game topic is a little off beat but the gameplay is pretty neat and there's plenty of levels to play. Check out the video:





Open Octane, announced in the forums, aims to be a fast paced car combat game where you can destroy most things in the game world. You can see the car crashing through trees and fences in the demo below:





It reminds me of another open source game that I can't remember right now as it's late and I have other things to do. I'm sure I'll remember later or somebody will post in the comments the game I'm thinking of...

Friday, July 11, 2008

Apricot's aim, Battle Tanks and FreeCol map editing


Frank and mushroom from Apricot



There was a change of focus in the Apricot project: From create full functional industry quality game prototype to create a full functional level in the Crystal Space engine, focused on visual quality, speed and character-environment interactions and create several levels in the Blender Game Engine, focused on artistic quality and game play prototyping.



Now this may sound worrying, as "some levels" are only one of many parts of "a game". And to be honest, I am a bit worried that the project will not prove the "you can make awesome open source games" theory, and instead be a demonstration of how nice-looking things made with Blender can be.



The apricot team members come from Blender and Crystal Space backgrounds, which means that they are likely to be most interested in visuals. So perhaps my expectation of "an awesome game" was wrong and should have been "an awesome looking game" (which is actually the only thing able to make the industry pay attention to Blender and Crystal Space. ) Nobody cares about story and depth and such after all, right?



However, the svn repository will be opened this weekend and who knows? Maybe with some community help, the project will reach a higher level of what is now intended before it's deadline of 31, July?





FreeCol map editor

FreeCol 0.8.0-alpha has been released. It features displaying of settlement names, soft unit movement and main menu music.



FreeCol and it's editor are both written in Java, which saved me some compilation minutes. The map editor is pretty simple and unproblematic to use.



Battle Tanks 0.8-rc1 has been shipped! Capture the flag! Team deathmatch! Internet play! The few existing servers are empty though, so why don't ya go and fill them up? Get it here in Windows-binary or source flavor! The team asks for feedback, which is pretty common with open source projects and might be even superfluous to tell, but it always gives me a good feeling when teams ask for criticism on their products.



In case you have never before seen Battle Tanks in action, I recorded a video of AI-aided defend-the-base-style cooperative gameplay.



Battle Tanks' maps can be edited via Tiled, as demonstrated below. The editor is a general-purpose tile-based map editor written in Java, which means that it's cross-platform and relatively easy to run. It's feature-rich but also pretty simple to use : there are layers and you draw tiles on them. Effective! It resembles RPG Maker in some ways, but as a map editor it is far more advanced.


Item placement in Battle Tanks is being done via a specialized, also pretty simple editor, which has no documentation as far as I can tell and which tends to crash a lot.



Wednesday, June 25, 2008

CivCool, TremFuture, WineOne, WarzoneFree

If you have had problems viewing this blog via Internet Explorer, you should not have these problems any more. Many thanks to intelperfectionist for pointing out that css-related issue that we had!



FreeCiv, it's sooo pretty (you knew that already, I know...)


I recently learned to enjoy FreeCiv very much. It's pretty and fun. It also has a (fairly) new release called Mr. 2.1.5.



FreeCol 0.7.4 has been released.



Tremulous 1.2? Visit this page to read how you can help making the next release a reality. By playing!



The latest version of LÖVE is now 0.3.1 and a bugfix is coming soon. I can now say with complete confidence that this yet another project is an awesome one. It has style. Check out their forum community. These guys are cool. As you easily can tell, I'm still blinded by LÖVE's stylishness. Oh. And here is a terrible video of some engine demos!



OpenFracas (0.5) now has music and sound.



After 15 years of development, Wine reached version 1.0. Wine is not a windows emulator.



Remember Mars - Land of No Mercy? I at least twice mourned it's death. It seems that the game likes to revive a lot. Animations seem to be the aim at the moment.




PS!!!: Warzone 2100's music and videos are now licensed under the GPL! I am so excited! Warzone 2100 is a great game that long ago was a proprietary one. The real-time strategy game is much fun, though I felt that long gameplay was dull without music and that the story wasn't very touchable without videos. Joy!!! I also discovered the Warzone 2200 project. It appears to be aiming for improving the game engine.

Thursday, January 31, 2008

Updates Galore



Iris2

There's quite a few updates that have not caught the public eye in the last few days:






NewCol


NewCol is, "a game based on a classic map engine displaying forests, rivers, mountains and seas with a textured relief map, gaussian random number generator and z-buffer like algorithm." It's obviously inspired a bit by colonization, but it looks very original in it's design. I wasn't able to find a direct link to the screenshots page so you'll have to go their yourself.



Finally, one of my favourite projects Scourge has seen some great improvements lately. There's a lot more people contributing to the game and, thanks to the increased visibility of Free media out there, has gained some impoved models. The SVN version of Scourge is pretty damn good and the game only really needs some decent character models to become one of the more impressive Free Software games available.



Do you want to find some open source media for your game? Then these are the two places you should start:





Uh... I posted way more than I intended to... I need a cup of tea!

Tuesday, November 6, 2007

Read All About It

Mars: Land of No Mercy, it was looking dead, but it's back! The website is back online and hopefully so is development. I would point out that it was always available on Sourceforge but an offline website can be a death knell for an open source game, so it's good to see things running again.




Ad Infinitum


Ad Infinitum, a 2D space strategy game that looks very promising although is very early on in development and, other than the Sourceforge project page, doesn't have a website yet. It is also currently Windows only (Linux support done using WINE) but it is licensed under the GPL so there's always a hope that will change.



Whilst there's a few online space strategy games, there's not too many singleplayer Free Software space strategy games out there (FreeOrion and ?) so I hope to see this one establish itself. There's alpha releases available for download.




A3DX


There's a new 3D artillery battle game about, called A3DX. The website, like the game, is in it's early stages of development. It looks very similar to Scorched 3D -- so much so that omebody suggested it was a fork but it's not. However, looking at the screenshots I'd say it's definitely not as Scorched 3D looks much more advanced (as is to be expected).



Hrm, what else...



The FreeCol team updated their website design - the previous design was over 5 years old.



No, that wasn't it. Erm...



Ah! ASC 2.0(.1) [Advanced Strategic Command] was released a couple of weeks ago. I think I missed it. This release is the culmination of years of work since the last stable series was introduced, and the community looks to be as strong as it has ever been. There's a multiplayer universe where you can pit your military wits against other players, and the AI isn't too bad either. There's a reasonable singleplayer element, although it's a bit short of being able to qualify itself as a singleplayer game. If the classic hex strategy games are your cup of tea, then definitely look at ASC as not only does it draw on the classic Battle Isle series, but it also has several years of steady development. It's available for Linux and Windows.

Thursday, September 20, 2007

FreeCol update


FreeCol


A game update of interest (not been many lately) - FreeCol 0.7.2. Not too much else of interest going on. A few months ago I would have spent some time digging up unusual games or extra development information. Or write some interview questions or something. My time however is very limited at the moment.



I have a few Free game commitments and I really want to focus on creating Fortress. It's been a long time coming but I'm now at a stage where I want to contribute to a game as well as making copious amounts of net noise.



As such perhaps it is time to make this a more public blog - have some people contribute to it. Make it more community-based.



I'm thinking about it...



The other thing I need to do is organise things a little for the www.freegamedev.net (forums current here) community. A few simple tasks and things would be able to run without me but I've been too busy to sort that stuff out.



Anybody got some free spare time? I couldn't find any low cost spare time on ebay.



Hrmm... there's a thought... auctioning off your spare time on ebay... :-)

Monday, July 16, 2007

FreeOrion and Global Conflict Blue

Global Conflict Blue


Global Conflict Blue is a:"



a real-time 3D naval and air warfare simulation game similar to Fleet Command and Harpoon. The goal is a scalable single player and multiplayer game that can handle scenarios ranging from simple engagements playable in 30 minutes to massive campaigns contested over weeks.


It's only available for Windows but it's open source and a lot of it is written in Python so that can change. Intriguingly it has been adapted by the Thai Navy for for training purposes although sadly they haven't made their changes availalbe to the wider public.



There's a Linux binary of FreeOrion available for download here. I'm not sure whether it's the latest stable version or latest from SVN but it should provide an opportunity for people who hadn't previously played the game to get an idea of what it is about. It is confirmed as working on an i386 Unbuntu Feisty system.



Development of FreeOrion continues at the same steady pace it has done for several years, which is promising. Some nice new graphics and features are coming. It's a well designed and well thought out game that will have a lot of depth and longevity when fully realised.



Scourge


Scourge development continues steadily as well. The next release of this RPG game game will feature outdoor environments and traps. If a couple more people would contribute to Scourge it could rapidly become an absolutely amazing open source RPG, so hopefully that will happen sooner rather than later. It is starting to look pretty good though, as you can see in this screenshot.



It is sometimes a slight shame that some projects get very laden with contributors - to the point that much effort is discarded because of the high standards of other contributions - whilst the developers of other projects slug it out with only token help.



Finally, as expected FreeCol 0.7.0 got released on Friday. :-)

Friday, July 13, 2007

Interstate Outlaws

Interstate Outlaws


Interstate Outlaws is a 3D vehicle deathmatch game based on the 2 Interstate games released by Activision. Developed using Crystal Space, they announced their first public release which shows a lot of promise. It is available for Linux and Windows.



It reminds me a little bit of Automanic which is also a 3D vehicle deathmatch game based on the Interstate games and developed using Crystal Space. Automanic development seems to have stalled for the time being though. :-(



There's rumblings of development resuming on Dungeon Digger, the Dungeon Keeper inspired project. Good. I was getting concerned that it was another early, promising project to bite the hard reality dust.



FreeCol 0.7.0 is supposed to be out today. Also SuperTuxKart 3.0 was branched a week ago in svn so must be imminent too. Both should have Windows and Linux releases possibly with Mac releases to follow later.



*twiddles thumbs impatiently*

Tuesday, July 10, 2007

Thunder'n'Lightning and iteam

Good news today. Not only did I finally succeed in getting to name a What the Duck strip, but there's a new Thunder and Lightning release. There are some sweeet new features, focused around AI and an aircraft carrier as well as purty graphical enhancements as you can tell from yonder youtube video below. Also the game is now available as an autopackage making it easier to install for Lusers everywhere, as well as Wusers (!?).





That's the first time I've embedded a youtube video on this blog. Should I do it more regularly? I've avoided it in the past but I quite liked that one.



iteam progress


The iteam project is making rapid progress. Only incepted about a month ago they have made tangible progress. Whilst you still can only get this Gunbound-inspired game via SVN for the time being, it surely can't be long before an actual release should they keep up this kind of momentum.



I'd never heard of Gunbound before I came across iteam. Showing my age a bit... bring back the Spectrums and the Amigas I say! Still looks like a Worms clone to me. Although true gamers would say Scorched Earth, right? :-D



Back on topic, and some more evidence of their progress:





Ok, from never having posted a youtube video to doing it twice in 1 post. Niiice. But damn that music is catchy...



The FreeCol is releasing version 0.7.0 of their Colonization-inspired game on Friday if their roadmap is anything to go by. No point talking more about it until!



"Daaa daa da... duuu duu du..." :-)

Wednesday, July 26, 2006

Freecol, VDrift, Sauer... heaven!

I'll start by noting I messed up my last post. Despite making the post on the 23rd, it was dated the 18th so any frequent readers may have easily missed it. So, for those who haven't yet read it, check out Freeciv3 Part I.



Freecol


Now, onto the real meat. In the last week, Freecol 0.5 was - at long last - released. The original colonization had a cult following and Freecol is only going to enhance that community. It's got a lot of potential. It's got some very nice visuals for a Free game and they're improving with every release.



I've been lazy here and used a screenshot from 0.4 since I'm at work and can't load it up to take a new one, although to me it looks the same in 0.5 for that part of the game.



The game is now very playable with plenty of depth but there's still a few negatives for me:



  • The ugliness of Java does sneak through in places despite heavy UI customization. (God damn the default Java UIs are ugly - are Sun developers blind?)
  • Sadly I'd forgotten how to play Colonization and there's no tutorial so I didn't get too far. Hopefully a tutorial will be added in a future version.
  • The GUI tended to redraw quite slowly every time I closed a dialog.
  • Usability needs reviewing e.g. when moving a unit, if it finishes it's move, the game switches to the next unit automatically. That makes it really easy to accidentally move units in the wrong direction by pressing a direction too many times with the previous unit.


Anyway, since 0.5 != 1.0, I look forward to improvements in upcoming releases.



VDrift scenery


Following up the VDrift release earlier this month, the VDrift team have provided an autopackage to help people get drifting. I tried the Windows install on my laptop with it's integrated not-really-3D card and VDrift looked like a toddlers colouring book - bright and messy. Can't blame them for that though, and it's not worth fixing so I can play at 3fps.



There are some screenshots from the latest VDrift. It is beginning to look absolutely beautiful.



In what could be a Free Gamer exclusive, I spotted an update to Sauerbraten. Entitled, "normalmap version", this release presumably focuses on the introduction of normal maps to Sauer's rendering capabilities.



There's an amusing exchange in that thread between Passa (a Sauer developer, I think) and Aardappel (the main Sauer developer), where Passa notes community confusion over to Sauerbraten's identity.



Passa:



On the community promotion Aardappel, I have been trying to convince my ISP to host a server for Sauerbraten.. unfortunately the general community say its just a Quake 3 clone..


Aardappel:



well, so we are improving.



- I started Cube as an advanced Wolfenstein 3D clone :P

- It was then perceived as a Doom clone

- Once we got the really HQ maps like metl3 it was perceived as Quake 1, sometimes even Quake 2 Clone

- Sauer started life as looking like a Quake 2 clone

- Then with the better maps people thought it looked more like Quake 3

- and now with the bump maps I have heard comparisons with Quake 4!!!



So hey, even though people can't get it in to their thick skull that there are other things besides quake out there, and that this is not some kind of lame based on quake source project, we are certainly moving forward!


Sauerbraten isn't half bad for a Quake 3 clone.



What!??! ;-)

Monday, July 10, 2006

Freecol vs Swecol

The 0.5 release of Freecol is imminent! I've been looking forward to this. Freecol is one of the best looking open source games with a very artistic interface. This will be the first really playable version of Freecol, and as such I expect it to take off as a project after this point. Good open source games always have a critical mass point where they blossom from one or two man efforts into community driven projects. This, I feel, is that point for Freecol.



However, there is a twist! Well, I'm just being dramatic, but another Colonization project has cropped up. Proclaiming to be Colonization II, copyright violations withstanding, Swecol2 profresses to be an open source sequel to the 1994 classic. There is even a teaser trailer.



On the face of things, Swecol2 looks promising despite being graphically (and seemingly gameplay-wise) inferior to Freecol. However, there is some cynism about and the fact that this is not yet open source makes is cause for suspicion:



...this is an open source project (the code will be released later on, right now it's [too] embarrassing to show anyone our code).


Still, I'm not trying to discourage a prospective Free game. I just feel developers should be open if they are going to be open source... it keeps people's expectations on a level with the reality of the game. Teasing players with trailers and promises of classic game sequels should be backed up by downloadable code so people can see what is going on.



In a slight departure from games, I'm going to mention Notepad++. If you use Windows, especially if you develop anything on Windows, this is an indispensable replacement for classic Notepad/Wordpad as well as an excellent lighter substitute for heavier IDEs. Notepad++ combines a small footprint with tons of features such as tabs and syntax highlighting. Really, I don't think I could stand using Windows without it. Wusers, check it out right now! I'll go as far as saying it's the best multi-purpose editor I've ever used on any platform.