Showing posts with label blobandconquer. Show all posts
Showing posts with label blobandconquer. Show all posts

Monday, July 14, 2008

Game & engine news cluster

Nebula from FreeOrion


So let's see... what's going on in the open source gaming world today?



On the forum of FreeOrion are a bunch of awesome looking nebulae. Nice desktop backgrounds and even nicer galaxy view backgrounds!



I started a small smiley making competition for LÖVE. You can win a copy of a print version of my favorite web comic!





OpenDungeons (to be renamed) has been started and a forum was created on the FreeGameDev.net forums. "Another Dungeon Keeper clone!" you say? Well, the thing is that Dungeon Digger's development kind of stagnated... And the other thing is that Dungeon Keeper is/was pretty awesome...



So far, the game features a simple level editor (which I slightly fell in love with already - just think of the possibilities!) and some neat monsters are preparing for their way into the project's CVS!



There have been multiple (mostly bugfixing) releases of the action platform game Blob Wars : Blob And Conquer. But I have two problems with the game: 1. The controls are explosively sensitive and I was so far unable to overcome the first platform sequence in the first level. 2. The turning speed of my character is depending on the distance between bob and the camera, so when bob is standing back to a wall, it will be impossible to aim because the turning speed will be 40 degrees per 1 point mouse movement...



This apparently will not change:

Please note: the camera is not going to get much better than this. Minor niggles, etc. can be ironed out, but a full blown, intelligent and dynamic camera, as found in many multi million dollar budget games is not going to happen.

You can take a look at the first level of the game and at my issues with it in this gameplay video.



Also let me tell you that I appreciate very much, how Parallel Realities gave Blob Wars : Metal Blob Solid a nice story and setting, and made it a fun to play game. So I'm not giving up on the 3d platform/shooter just yet!



I just found out that ja2-stracciatella, is based on the unfree (although open) Jagged Alliance 2 source code. :( Thanks to Lightkey of Holarse (de) for giving me the license link!



FIFE's map editor


FIFE 2008.1 has been released! The flexible, isometric 2d game engine has seen many changes: It is now licensed under the LGPL (GPL before), dependencies have been removed (no more tinyxml), it features a small example game and muuuuuuch moooooooore.




What *really* makes me interested in this release, is the inclusion of a map editor! I unfortunately haven't been able to compile FIFE (apparently due to an error in the unstable Debian sid distribution), so as soon as I install Arch Linux, I'll be bombarding you with mapping videos again!



FIFE Is no Fallout Emulator btw!



Nice render for OpenAnno
Speaking of FIFE: OpenAnno 2008.0 was completed (the game uses FIFE as an engine.) There have been some art and code and documentation additions. And new teammates also! :) OpenAnno will be represented at a german indy game dev meeting that I'll be visiting this weekend.



This just in: Simutrans 100.0 (r1867) has been released! Last time I checked it, the game was a Transport Tycoon Deluxe clone with pretty graphics and a deadly/unfair AI.

Friday, June 6, 2008

FreeOrion 0.3.9 and SuperTuxKart 0.5


FreeOrion star map detail

Cheer, for a new release of the awesomely pretty FreeOrion has seen the light! This time both Windows and GNU/Linux builds are provided. Here are the features:
  • New and updated art (tech icons, nebulae, map stars, etc.)

  • Gassy substance on the map to give galaxies shape

  • Reworked drag-and-drop design screen

  • New ship parts

  • Python AI interface improvements

  • Minor UI improvements

  • Bug fixes

Check out the Roadmap to see what to expect from future releases!




FreeOrion icon art

OpenGL will be required in coming versions (currently it's semi-required). While I know that there are people who have old machines and countries where it's non-trivial to get reasonably fast hardware, I can't say that I blame anyone for using hardware acceleration and even making it a requirement. I think it's rather the job of Libraries to allow programming games which make use of OpenGL and will automatically disable effects and use software rendering when no acceleration is available.




SuperTuxKart 0.5

SuperTuxKart 0.5 has been released. Along with new and improved tracks, a new game mode, some new music and translations have been added (German, French, Dutch, Spanish, Italian and Swedish). Mac/Lin/Win binaries are available.




track-editor

I only realized SuperTuxKart's activity after their forum was created on the FreeGameDev forums. One example is the creation of the tile-based track-editor by Baskervil. There's also interest in making SuperTuxKart switch accessible.
A switch is an assistive technology device which replaces the use of a mouse, keyboard, controller or joystick which severely physically or cognitive disabled may find difficult to use.


In other news: New versions of Alien Arena, Everborn, LordsAWar and Blob Wars : Blob and Conquer. My compliments to nath for being very report-active on LGT. :)

Tuesday, January 9, 2007

Blobtastic

Blob Wars: Blob and Conquer 0.8 just got released, including boss battles. I haven't yet played it but it looks fun and a nice departure from typical FPS styles.

I came across BallDroppings the other day. This is less a game and more a toy - although aren't games just a form of toy? Self-described as an emergence game, you draw lines off which balls bounce to create sounds. Imagine cross-breeding a bouncey ball and a music keyboard, this is probably what you would get.

Somebody else has started an open source game blog, opensourcegames.blogspot.com. Competition? :P

I got one of my less tech-savvy friends playing UFO:AI over Christmas. He only found out it wasn't a commercial game or complete when he "finished" the game and it popped up a message explaining this. So congratulations to the UFO:AI developers! It says something about the quality of a Free game if uneducated players rank it alongside commercial counterparts.

Speaking of commercial(ish) games, AstroMenace looks great. It's completely free to play on Linux (yay) but Windows users will have to pay (haha). It's a stylish space shooter - a contemporary Xenon. Does anybody remember the Bitmap Brothers? They created some awesome games. And on that tangent, I shall end.

Tuesday, August 8, 2006

New Mistlands Download

What is Mistlands? It's a graphically impressive 3d open source rpg! At the end of July they released Milestone 5, just over a year since their last release. It's online-only, I think, which is a shame. Single player games just aren't the flavour these days.

I feel obliged to mention Gusanos. Thanks to Amos ML for the link and apologies for taking more than a month to post it. Gusanos is a Liero clone for modern operating systems. (Liero requires DOS or DOS emulation.) Whilst the Windows download was easy to get to, I couldn't see an obvious download for non-Windows platforms despite the homepage promise of portability. For those not familiar with the classic Liero, here's some gameplay videos of Gusanos. Think Worms vs Quake.

There was an update to Trackballs, making it more fun for younger kids which is good news for me and my 6 year old.

For the adventurous, there's a 0.2 pre-release of Battles of Antargis which is coming along nicely.

There's two new interesting 2d platformers, both of which are at a very alpha stage of development so don't expect too much: Zelda2D (er, Zelda in 2D), Wasteland (kinda Jazz Jack Rabbit crossed with Mario)

In my enforced abscense there's been a number of updates to a lot of good open source games. Here's a few notable ones: Globulation (notably new AI!), Blob and Conquer (lots of new levels), Sturmbahnfahrer