Saturday, September 15, 2007

Not Dead

Nope, I'm not dead, just caught up in doing real work so time has been at a premium lately.




Eat the Whistle


Also not dead is arcade football game Eat the Whistle. They have migrated to SVN as they build up to a new release. 'They' could mean just 'he' or just 'her' as I'm not quite sure how many people are working on EtW but the good news is it is being worked on. It's a fun game to play but suffered from being very buggy so hopefully this release will bring it a new lease of stable life.



What has been dead has been my Freshmeat inbox - no notable game releases for a while apart from Widelands, Bub Brothers, ja2-stracciatella, Wormux, and Xarvh. And those are just the ones on the Game Tome. Still, like I say, Freshmeat has been quiet. ;-)



Xarvh is not linked because it has been renamed to Everborn. It's a turn-based multiplayer fantasy strategy game, with real-time battles, born as a clone of Simtex's Master of Magic. In case you didn't know.




Star Wars Warlords


The other news centres around Vega Strike being close to release with massive SVN updates making it much faster to load/play. Also the Star Wars mod for VS, imaginatively named Vega Wars, had some very good news in that it has access to a slew of Star Wars models from the Star Wars Warlords project (a mod for Homeworld 2) that simply need converting to a format VS supports - which means a playable release of that project before the end of the year is quite realistic possibility. A Free Software game featuring some of these models is an exciting prospect!



I will probably come to an agreement with some other FreeGameDev forum members on posting here so that, should I forget or lose a limb, somebody else can step in and take on the mantle of bringing you all the fascinating Free Software game news. :-)

Monday, September 10, 2007

Briskly Brief

I'm really quite strapped for time right now so again this is brief.



Stargus, the Stratagus-based project to get native Starcraft on Linux, is close to release. If the screenshots are anything to go by then Stargus will be pretty playable with this release.



The latest Freedroid RPG release looks nice. The project seemed to have stalled earlier in the year but there's lots of contributors these days which is nice to see.



Want to make games but not a programmer? Maybe Mokoi Gaming is for you. The project is in it's infancy but it's already usable although the documentation is a little sparse. Still, it all seems well done so a bit of user feedback I'm sure will be warmly received.



Tennix now has SVG graphics. A very concise concept is turning into a nice little game to while away the occasional onset of boredom.



Also another simple game shaping up nicely is Qonk, with 5-minute galactic conquest gameplay.



No screenshots. No time to find any. :-(



Edit: also the FIFE developers are celebrating their project's 2nd birthday. Always a good milestone to have had 2 years ongoing development.

Sunday, September 9, 2007

Nuxified and Cluenet FOSS Game Tournament

The forums are NOT down, they are still up here:
http://freegamer.schattenkind.net/



I'm moving admin of the freegamedev.net domain over to tuxfamily.org so it can be more useful than a simple redirect. [watch this space!]



On top of that, if your Free Software game project includes non-Free art then you need to be careful. Why? Because this could happen to you. Sure it's a setback that the Warsow team will recover from, but by using an appopriate license or agreeing terms this situation could be avoided.



For instance I'm accepting some non-Free contributions to a project of mine but I made sure the author agreed the graphics had irrevocable usage rights for the project. So he can't rip his graphics out if he has a change of heart.



Anyway, the whole purpose of creating games is to play them, right? Well, Nuxified and Cluesoft have come together to put together a tournament using solely Free Software games. They haven't yet chosen the exact games for the tournament so contribute your opinion if you want to be playing your favourite game if you want to take part.

Thursday, September 6, 2007

Fill This Space

Hrm... *eyes shift left then right* ...something's wrong - I don't know what to write about.



I could start with that ATI/AMD releasing ATI GPU specs and committing to helping out the open source drivers, but everybody else is doing that and to be honest - whilst game related and good news for ATI (who were close to being written off as a half-decent provider of hardware for anybody intending to run Linux which is actually quite a lot of people) it's not overly relevant to open source games which tend to be, wel, not so demanding on our GPUs.



Oh, if you read that first here, either you are a really dedicated Free Gamer reader and checked FG first thing after sleeping for 16 hours having slept so long because you spent the entire day ready the FG archives, or you have your head in the sand when it comes to technical news... ;-)



I tried out Interstate Outlaws, the Carmageddon-ish game that is the successor to [the now defunct project] Automanic. It comes with an auto-update feature, which is kinda refreshing. Normally one must do this things manually or wait for your distro to do it. Given how out of date most games in Ubuntu are (and Ubuntu is pretty cutting edge by most distro standards) this is a welcome feature. Only it doesn't really work - but the game is 0.1.x still so bumps are to be expected. Still, the cars looked really cool before the game prevented me driving them. :-D



What's more interesting is that they have created an intro movie for Interstate Outlaws. You can see it on YouTube or wait for them to include a full quality version in the game.



You can now play Wormux online! More instructions here.



Hrm... what else... nothing not mentioned recently in other posts so I'll keep it short and sweet today.

Wednesday, September 5, 2007

How Original

I really shouldn't be posting right now because I have a million more important things to do but I love you guys so...



There's a preview version of Vega Strike 0.5.0 up for download for Intel Mac users. The VS devs need some feedback on most notably sound due to porting issues. Users of other platforms will have to use subversion for the time being but Windows users don't need to compile as there's a .exe in subversion.



Want to know what OpenTTD will look like when the new graphics are ready? Well there's some interesting screenshots in the Ubuntu forums. I know this guy has riled the OpenTTD community by posting work there that they don't approve of. Issues to do with language barriers and badly put-together mockups / inserted graphics. Still, it seemed a bit harsh to me but for some reason he doesn't understand English. Anyway, this babble is digressing too much.



Globulation2 and Bos Wars got updates. Hopefully C&C being released as freeware won't dent the efforts of the developers of those games by taking players away from their communities.



I hate Westwood and the C&C series. Why? It's the most unoriginal piece of crap. Ever played Dune II? Awesome game for it's time, truly awesome. So awesome that the entire C&C series was just a rehash of it. I was so disgusted when I played Dune III, over 10 years after Dune II, the gameplay was pretty much identical and even the same gameplay / stupid AI bugs still existed. You could still select units, click on the floor, and watch whilst a few enemy units systematically wiped them out and your units continued to attack nothing. I vowed never to play a C&C game again after that - it's just the same but with shinier graphics. This probably isn't the first, and probably won't be the last time I mention this. I still remember watching a video of one of the game designers talking about how "original" Dune III was and feeling sick to my stomach that I helped line their pockets with gold. Dune II was original. Dune III had nothing original about it - it's not like 3D graphics were even a new phenomena. The evolution between Dune II, through the C&C series, to Dune III, was purely superficial, which for a multi-million-dollar franchise was pretty poor going if you ask me.



Never fear, open source is here! FOSS games are often original, contrary to what many people think. Originality goes beyond the conceptual. Originality is about project direction, about improving gameplay. Free games may often be reimplementations but they usually take a proactive approach to addressing gameplay and game balancing issues. You can be sure that the same AI bugs that afflicted the initial versions of Freeciv 10+ years ago have been addressed in the upcoming Freeciv 2.1 - which already has patches for the issues I mentioned the other day.



Hey, how topical is this. Whilst searching for a Dune III link (unable to find one easily - obviously a completely unremarkable game unlike it's predecessor) I came across two active Dune II remakes; Dune II: The Sleeper Has Awakened, which was only updated on the 3rd of September, and Dune II: The Maker, updated in August with gallery additions even yesterday. Intriguing.

Monday, September 3, 2007

I'm baaaaaaaaack!

Whenever I have an extended FG absence (nearly 4 days this time!) it always makes me feel like shouting "I'm back" in the style of that guy from Independence Day. Maybe in a past life I had my dignity taken away from me by rectally-fascinated aliens? Who knows, but now it's out of my system I doubt I'll think it again.



So... since it's "tomorrow" now, I'll point people in the direction of a comment by FIFE developer mvbaracuda who corrects my "commercial quality techdemo" description of the upcoming joint venture between FIFE and Zero Projekt. So if you are interested in making adventure games then investigate further.




Paintown


Paintown is an old school beat-em-up like Double Dragon. It's been in development all year and has an installer for Windows and source download for other platforms (Linux only, I think, but not checked it thoroughly) and looks like a fun game.



I tried out Vega Strike which looks nice although I think these kind of space exploration games need a storyline to get people involved. Since it doesn't have one, there's no initial purpose to the game (other than make money I guess) so I didn't spend too long playing. The latest VS is only available from subversion but it's shaping up nicely so a release should come soon - before the end of the month, I reckon. The big news is the addition of shader support so it's going to look very pretty, in addition to tons of gameplay balancing and bug fixes.



I also tried out JCRPG which is turning into a very nice little game engine. The graphics are great and if the same determination and attention to detail is paid to the rest of the JCRPG goals then we will have something really special on our hands. There is a download available if you want to check it out - it's Java so you can, er, run it anywhere. That's what they say. ;-)



Fortress may be a long way away from anything releasable but, well, castles are cool. So check out the development blog for pictures of two contributed castles. I'm personally involved in the project so it's exciting for me and if those artistic efforts are a measure of what the game will look like, it's going to look absolutely awesome.

Friday, August 31, 2007

Common Media Project and loads more

The first major community effort is coming out of the FreeGameDev community. It has been identified that the major weakness in creating quality looking Free games is the lack of Free art - either hard to find or just non-existent. So, we will be creating the first Common Media Project. As yet untitled and unorganised, it will be an effort to create a set of quality artwork for a specific genre - the fantasy genre is looking like the choice of the involved artists - that will be hosted in an easy to find / use place so that Free game developers can easily use this common media to create the basis of their own game before branching off in their own artistic direction once they attract contributors. Games like Scourge, JCRPG, Xarvh, 8 Kingdoms, and the many other open source fantasy/medieval games out there.



Speaking of new projects, FIFEngine and Zero Projekt have announced that they will collaborate to create a commercial quality techdemo (i.e. mini-game) that will showcase FIFEngine as a platform. More on this tomorrow.



The guys attempting to revive the Tux Racer / Planet Penguin Racer project under the new moniker Extreme Tux Racer are, despite not meeting their own scheduled expectations, keeping at it. They have a spiffy new logo!





Well, well, what have we here... the inaugral release of Silver Tree, brainchild of Battle for Wesnoth creator Dave White. Given the "resources" he has at his disposal - some of the core Wesnoth developers and artists are also set to contribute to Silver Tree - this really has to be a project to watch. Still, it's early days for this 3D RPG and it's hybrid real-time and turn-based gameplay. I couldn't get it to compile (admittedly not trying to hard) so I'll wait a bit.



I wonder if Silver Tree signals the "end" of Wesnoth development - in that it has gotten as far as it can really get as a game, besides bugfixes, new campaigns etc - as the core team are essentially moving on.



I see Auteria on the game tome. Not Free but freeware, YA3DMMORPG. (Yet Another...) 'Nuff said. (The name makes me think 'autism'... nothing to do with the quality of the game, just the the name.)



An up-to-date Linux port of Egoboo Resurrection is almost a reality. It is buildable although there's a few reported issues. It looks like a public SVN is going to be made available, good news for the project, so helping out with development should be easier. The lead developer Zefz has been working hard on it in an unintentionally private manner.